August 12, 2022

Photo: Robert Gauthier/Los Angeles Times via Getty Images
Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. This Friday, we’re examining the public back-and-forth between Microsoft and Sony over how essential Call of Duty is and whether the Activision Blizzard acquisition might harm the console market. Also: what to read, watch and play this weekend.
The fate of one of entertainment’s biggest, longest-running and most lucrative franchises hangs in the balance, and it all comes down to whether Microsoft and Sony can play nice. We’re talking about Call of Duty, which has, for better or worse, become the benchmark against which the industry’s old guard judges success, both culturally and financially.
Now, Microsoft is in the process of acquiring its parent company, Activision Blizzard, and the resulting regulatory attention has put a spotlight both on how important Call of Duty is to the overall industry and what type of bargaining chip it presents in Microsoft’s long-simmering feud with its PlayStation rival. This month, those arguments spilled out into the public, and the back-and-forth has raised fundamental questions about Call of Duty’s longevity, platform exclusivity and the industry’s live service future.
Microsoft and Sony disagree about COD’s importance. The core of the debate comes down to how “essential” the series is, in Sony’s words, and whether Microsoft owning the property, and potentially blocking PlayStation players from accessing some parts of it in the future, would cause harm to Sony’s business and the console market in general. The backdrop here is important.
Microsoft and Sony are both self-interested here. Sony may be employing a bit of hyperbole in its description of Call of Duty. But Microsoft isn’t fooling anyone when it says Activision doesn’t make “must-have” games; why spend close to $70 billion for games that won’t tilt the scales?
Microsoft’s plans are likely far less sinister than Sony fears, despite the Xbox maker’s aggressive retorts.
But one question still looms large over the feud: Is Call of Duty actually essential? Van Dreunen said it’s undeniable: “If I had to pick either side, Call of Duty is a must-have franchise. Purely because when I go on Netflix, I expect ‘Stranger Things’ and when I go to Disney it needs to have ‘Iron Man.’” In gaming, Call of Duty is in rare company alongside Super Mario, Grand Theft Auto and Minecraft.
“Nintendo has done fine not having Call of Duty,” van Dreunen said. But “for the console audience that Microsoft and Sony are pursuing, they each need to have Call of Duty on there.” Now, it’s just a matter of seeing how Microsoft plans to reap the most benefit from owning the series, getting the deal closed and keeping players, even PlayStation ones, coming back to the franchise year after year.
— Nick Statt
How cybercrime is going small time: Cybercrime is often thought of on a relatively large scale. Massive breaches lead to painful financial losses, bankrupting companies and causing untold embarrassment, splashed across the front pages of news websites worldwide.
“Light & Magic” — Disney+. You won’t find any hard-hitting investigative journalism in this six-part documentary about Disney’s special effects unit Industrial Light & Magic, produced by Disney for Disney’s very own streaming service. Still, if you’re a “Star Wars” fan, VFX geek or even just interested in how some of Hollywood’s biggest blockbusters have been made, this is a great oral history about the most influential gang of movie magic wizards. Plus, watching the entire show gives you a great idea of how far Hollywood has come, all the way from the miniature models built for the first “Star Wars” to the virtual production sets of “The Mandalorian.”
Julie Otsuka's "The Swimmers” — Penguin Random House. “The Swimmers” is one of those novels that seems to be about nothing in particular, as it casually talks about the lives of a group of swimming pool attendees, who have little in common but their shared love for laps. Then, it zooms in on one of those swimmers, and suddenly becomes about everything: life, aging, memories and the fragility of it all. I almost gave up on this book a few dozen pages in because it seemed too inconsequential, but I’m so glad I stuck with it. Because just like doing all those laps you set out to swim, it’s ultimately immensely rewarding.
FitXR — Meta Quest. Formerly known as BoxVR, FitXR has been a popular fitness app on the Quest for some time. Boxing is still a key part of the app’s workout regimen, but players can now also opt for dance or high-intensity interval training to get their blood pumping. This week, FitXR introduced a mobile companion app that helps you track and follow through on your workout goals, find new classes and even review detailed stats about past workouts. If that sounds like serious business, don’t worry: The VR workouts themselves are immersive and fun enough to make breaking a sweat feel like a game.
“Never Have I Ever” — Netflix. Mindy Kaling’s Netflix comedy “Never Have I Ever” is a bit like this generation’s “Gilmore Girls”: It’s witty, sweet and acutely aware of what it means to grow up as a teenager today — which also means it’s more raunchy and a lot less white than Lorelai and Rory’s sheltered small-town world. The third season premieres on Netflix today, and if the critics are to be believed, it’s going to be brilliant.
— Janko Roettgers
How cybercrime is going small time: People have been swindled since before man created monetary systems. These aren’t new crimes; just new ways to commit them. But as cybercrime increasingly goes small-time, those on the front lines will need new and more effective ways to fight it.
Thoughts, questions, tips? Send them to entertainment@protocol.com. Enjoy your day, see you Tuesday.
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