January 4, 2022
Photo: Julian Hochgesang/Unsplash
Hello, and welcome to the first edition of our new Protocol | Entertainment newsletter, your guide to the business of the gaming and media industries. Three times a week, we — that is, Janko Roettgers and Nick Statt — will be in your inbox to cover the intersection of new entertainment technologies like AR and VR, gaming, streaming and Web3. And, because it's 2022, we'll think a lot about how they’re all coming together to form the metaverse. Thanks for joining us, and please let us know how we're doing and what you'd like to see more of by emailing us: email@example.com.
So let's get started. Coming up this week: the five biggest trends in gaming to watch this year, Unity poaches yet another high-level Amazon Luna executive, and Riot Games settles its gender discrimination suit for $100 million.
For the game industry, 2021 felt like in many ways like a year of stasis. Countless games were delayed due to pandemic work disruptions, the next-gen consoles from Microsoft and Sony were still near-impossible to find, and many of gaming’s biggest events, from E3 and Gamescom to major esports circuits, stayed all-virtual.
But 2022 promises some big changes, including a potential return of in-person events and a fully loaded slate of new releases. The bigger-picture view of the industry is that gaming is on the precipice of major shake-ups to its core business and distribution models, as well as shifts many years in the making around game monetization and developer work culture.
The gamer developer labor movement will continue to grow. Arguably the biggest story in the game industry last year was the lawsuit against Activision Blizzard and the broader industry-wide reckoning around gender discrimination and sexist work cultures in gaming. In 2022, the push to improve working conditions for the people who make video games will only become a larger fixture of the industry conversation.
Subscription gaming will get competitive. Since 2017, Microsoft has been an outlier in the industry with its Xbox Game Pass subscription. That won't be the case in 2022. Nintendo has already started beefing up its Switch Online subscription with extra add-ons and other perks, and subscription gaming is already proving a useful delivery mechanism for new services like cloud gaming.
It’ll be cloud gaming’s make-or-break year. Cloud gaming has been steadily trying to prove itself for years, and in 2021 it stumbled as Google Stadia shut down its in-house game development efforts and many of the promises of streaming games over the internet remained unfulfilled. Looking forward, the industry will have to find ways to make cloud gaming more enticing, or simply walk away from it until the technology improves.
AR and VR will continue to rise. These past few months have been consumed by talk of the metaverse, the supposed next generation of the internet that Facebook, now Meta, is banking the future of its business on. But there’s been very little talk on where the foundational technologies of the metaverse — augmented and virtual reality — might be going in the near term.
The crypto movement is here to stay. 2021 was the year crypto and gaming collided, giving rise to big hits like Axie Infinity and a fresh wave of hype around the promise of blockchain gaming and NFTs.
— Nick Statt
Gabi Knight, a 17-year veteran of Amazon and most recently the company’s general manager and director of product management at its Luna cloud gaming service, has left for Unity. There, she’ll be the vice president of Business Operations, Strategy and Analytics at Unity Create.
Knight’s departure is notable because Marc Whitten, a founding member of the Xbox team, left his role as Amazon’s entertainment devices and services chief nearly a year ago to head up Unity Create.
Lexmark, a leading provider of printers and imaging equipment — one of the first IoT devices — understands the potential as well as the challenges better than most. We sat down with Lexmark CEO Allen Waugerman to discuss this major development, which he calls one of the most significant milestones in the company’s 30-year history.
A major win for women at Riot. League of Legends developer Riot Games last week settled its long-running gender discrimination lawuist for $100 million, with $80 million going to members of the class-action suit, The Washington Post reported.
Square Enix’s president is bullish on NFTs. Yosuke Matsuda published a letter on the future of gaming technologies, spending a fair amount of time discussing the promise of the blockchain. Matsuda added that Square Enix plans to "ramp up our efforts to develop a business accordingly, with an eye to potentially issuing our own tokens in the future."
Samsung’s newest TVs are all-in on cloud gaming. Samsung’s newest line of televisions, debuted at CES 2022, include native support for cloud gaming platforms Google Stadia and Nvidia GeForce Now.
Alienware takes a crack at game streaming. The Dell-owned brand of high-powered gaming PCs returned to CES 2022 this week with Concept Nyx, an experimental streaming platform for beaming games from one device to any screen in your home.
Roku teams up with Sharp. The two companies will debut Sharp Roku TVs in the U.S. later this year.
FitXR pauses PSVR and Steam development. The fitness app formerly known as BoxVR wants to wait for Sony to release the next version of PSVR before committing more resources to the platform, and its sole focus on Quest also means Steam plans are being put on ice.Valve breaks another all-time Steam record. The dominant PC gaming storefront clocked an impressive 27.9 million concurrent users on Jan. 2, Kotaku reported, marking a new record for Valve’s long-running marketplace.
The Call of Duty League (CDL) is a bit of a mess at the moment. One of the most outspoken and visible figures in the industry, 100 Thieves founder Matthew “Nadeshot” Haag, blasted Activision for its poor management of the pro circuit and raised alarms for the series’ broader competitive community.
“I went to our board of directors pleading for us to get back into competitive Call of Duty. I said let’s spend the money, let’s give our community what they’re asking for, just trust me and I’ll make sure LA Thieves is a success,” Haag tweeted late last week. “Two years later, I guess I’m the fool.” Haag’s comments inspired many others to speak up over their frustrations with Call of Duty and the mounting pressure to retire from pro play or switch to other games.
Many pros and those involved in the business side of esports have expressed concern over the latest Call of Duty entry’s design, as well as restrictions and delays imposed by the CDL and a lack of support from Activision itself. Many leagues have looked at the CDL and Overwatch League for inspiration in pushing esports into the mainstream, but both have struggled to validate their franchise model.
Thoughts, questions, tips? Send them to firstname.lastname@example.org. Enjoy your day, see you Thursday.