Activision’s esports endgame
This week in Protocol Gaming, your weekly guide to the business of video games: Activision Blizzard's Johanna Faries on the company's esports bet, Microsoft makes a familiar U-turn and Gabe Newell is interested in your brain.
(Was this email forwarded to you? Subscribe here.)
The Big Story
Activision's big bet on esports
For Activision Blizzard, esports is still "an emerging business," the company's Head of Leagues Johanna Faries concedes. But across the company, there are hopes that it can be much, much more than that.
"The energy that we're seeing across all of Activision Blizzard," Faries told Protocol, is that "we're not just here to promote upcoming sales of the games." Instead, the company is trying to create "standalone businesses that can thrive in the long term."
- Last year, that dream seemed an awful lot closer than it had been. With initial plans for a huge in-person arena tour scuttled, the Call of Duty League's debut season quickly transitioned to all-virtual. But despite that, the league final broke CoD viewership records.
- The pandemic showed "how agile we were able to be," Faries said. That was true of the esports industry as a whole, she thinks, especially when compared to traditional sports leagues that struggled to get back up and running.
It wasn't all easy, of course. Franchise owners were reportedly uneasy about the payments they make to Activision, with the groups supposedly in talks about reducing the fees. But relationships between the owners and Activision remain strong, Faries said.
- That appears to be true: Faries recently suggested that the CDL might expand to other U.S. cities and even Europe.
- The optimism is likely due to the rosy prospects for esports as a whole. Faries thinks 2021 will be another growth year, with more engagement from casual audiences and more mainstream media coverage.
- At Activision specifically, the company plans to use its analytics on CoD and Overwatch players to grow both those leagues. For instance, it will look at the different behavior between Warzone and CoD Mobile players and target them accordingly.
With bigger audiences comes increased brand interest, helping make Activision's standalone business dream a reality.
- Brands, Faries said, are particularly keen on esports audiences because of their youth. "The average age viewer for our leagues is hovering right around 25, 26 years old, which is really staggering when you compare that to the average age viewer of traditional sports leagues," she said.
Given the growth prospects, it's not unreasonable to wonder if esports ads will ever command Super Bowl prices. Faries said she didn't want to predict the future — but noted that "we're only scratching the surface of the potential of where our esports leagues can go."
— Shakeel Hashim
- "There's really strong interest [in games] — I'm not aware of a single failure or low demand." —Huuuge CEO Anton Gauffin said recent gaming IPOs have made him confident for his own.
- "Software developers for interactive experience[s] — you'll be absolutely using one of these modified VR head straps to be doing that routinely — simply because there's too much useful data." —Gabe Newell said brain-computer interfaces are coming sooner than you think.
- "The traditional Wall Street view is that markets are driven by some tie to fundamental value … What we're seeing is an influx of speculative retail traders who don't have any philosophy about valuation." —Newfound Research's Corey Hoffstein said the wild fluctuations in GameStop's stock were driven by Reddit users who are kind of treating the whole thing like ... a video game.
JOIN US TOMORROW
From commerce to content and from Big Tech to Big Government, leading technology analyst Benedict Evans has a knack for seeing the future. At this event, he'll debut and discuss his 2021 trends and predictions for a tech industry — and a world — in the middle of huge change. Join us for this event on Wednesday, Jan. 27 at 11 a.m. ET.
- Microsoft tried to increase Xbox Live Gold prices, before immediately backtracking after player outrage. It went a step further to win back goodwill, dropping the subscription requirement for free-to-play games. It's like the Xbox One announcement all over again!
- Valve and publishers were fined by the EU for geo-blocking Steam games. The European Commission said Valve, Capcom, ZeniMax, Focus Home, Koch Media and Bandai Namco prevented games from being activated and played freely across the EU's single market.
- Capcom raised its full-year earnings forecast, saying that digital sales of Resident Evil 3 had helped it beat revenue estimates by around $67 million.
- Opera launched a gaming division and acquired YoYo Games for $10 million. It hopes the game engine maker can help boost Opera's gaming-focused GX browser.
- Carlyle Group bought Jagex for an undisclosed sum, thought to be more than the $530 million Macarthur Fortune paid for it last year. Continuing the mid-noughties acquisition trend: Azerion fully acquired Habbo Hotel developer Sulake; and Miniclip bought Online Soccer Manager developer Gamebasics.
- Tencent bought a majority stake in Klei Entertainment. In other deals, Team 17 bought the Golf With Your Friends franchise for $16 million; Nacon bought Big Ant Studios for nearly $43 million; VSPN raised $60 million; and PlayVS bought GameSeta.
- Peter Moore is now an SVP at Unity, joining as GM of sports and live entertainment. In other moves, Vicarious Visions was merged into Blizzard, with Jen Oneal promoted to Blizzard EVP of development; and Konami said it would consolidate its production divisions.
Back to the future
Well, we definitely didn't see this coming: Media center app maker Plex has joined the video game subscription bandwagon with Plex Arcade, a service that lets you play classic Atari games on your Apple TV, mobile phone or web browser, with subscriptions starting at $2.99 per month. Plex Arcade is not exactly cloud gaming, as games are streamed from your own Plex server, but it does offer support for your favorite game controllers, which should set it apart from things like the Archive.org Internet Arcade.
And like much of the game streaming industry, Plex Arcade is considered experimental. From the announcement blog post: "We see it as a kind of internal Kickstarter-type project. If there's interest and we see some subs, it'll grow into the glorious pheasant we know it can be. But if you guys drop the ball, it'll die on the vine like a stomped ass goomba." So, there you go.
— Janko Roettgers
Thanks for reading. Tell your friends and colleagues to subscribe here, and send tips, feedback and ideas to firstname.lastname@example.org. See you next week.